top of page
  • Black Facebook Icon
  • Black Twitter Icon
  • Black Instagram Icon
  • Black YouTube Icon
Search

Inner Silence Free Download [Torrent]

  • lecawordwalri
  • Sep 1, 2019
  • 7 min read

Updated: Mar 18, 2020





















































About This Game Inner silence - cheerful 2D platformer puzzle game, made in retro style. We play for the usual boy who got lost and we have to help him get home. You will to travel through the mysterious world overcoming various dangers. The entire game is based on the special mechanics, where you have to change your gravity, using special buttons. Features: Lots of interesting and challenging levels Different types of traps Many mysteries and secrets. 7aa9394dea Title: Inner silenceGenre: Action, Adventure, Casual, IndieDeveloper:Indie Games StudioPublisher:Indie Games StudioRelease Date: 11 Feb, 2017 Inner Silence Free Download [Torrent] the inner silence. anathema inner silence free mp3 download. inner silence lyrics meaning. inner silence lyrics meaning. silence your inner voice. richard grannon silence inner critic. inner silence castaneda. fade to silence inner voice. inner silence lyrics. finding inner silence. inner silence guided meditation. being inner silence organization. silence the inner critic richard grannon. inner silence quotes. deep inner silence. silence the inner critic richard grannon. anathema inner silence letra traducida. being inner silence. inner silence piano. inner silence badge. silence your inner critic meaning. inner silence lyrics meaning. inner silence music. finding inner silence. inner silence song I don't typically dig on platformers, as my skill is 100% gone from the old Mario days.And I won't say this game is unique, although I don't recall any other platformers that require such precise movement at such high speed. As simple as the controls are, it's pretty difficult to master the movement needed to beat most levels. I'd attribute that more to the fact that you can't see the ground\/ceiling in most levels unless you're on the ground\/ceiling.As the description says, the game is indeed retro. You play some Arthur Fonsarelli looking cool cat with an eternal cigarette in his mouth. As I played the game I just kept thinking of Comfort Eagle. "His cigarette is burning but he never seems to ash." The graphics are directly out of the Gameboy era, with the same limited color scheme as an old Pokemon or Wario or Tetris or Zelda game, etc. I have to agree with the other reviewer - the hitboxes seem to be \u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665, as you will die if you even get remotely near one of the gigantic spikes or other obstacles, but it doesn't make the game broken - just more challenging.I had one issue with the game where I did indeed die on the first level, and the game froze so I had to reopen it, but after that I died again on the first level and the respawn worked fine. After that no issues at all. For the time being I had to give up on the game after about the 6th level, as I got tired of repeatedly dying, but it's certainly challenging enough to be fun. And the soundtrack is pretty good - it also does a good job with the "retro" feel.The game is worth more than a dollar and it's 60 cents right now so it's worth checking out if you're needing a retro platformer.. I agree with the other reviewers, the controls aren't precise enough. The jump mechanic feels good though, your character has weight. It takes its cues from VVVVV but that's ok AFAIC.Sadly, the game wants to be a fast-paced platformer, but it kills its own rythm with clumsy obstacle placement, requiring you to slow down and lose momentum often ("often" as in I played the game like 6mn and it happened to me four times). Also, this game has fake branching paths: you think you can either jump down a pit or exit right, and both paths drop you in the same spot. [EDIT: later on there are actual branching paths within levels. The level design is quite inventive beyond the first few levels]Still, it's a \u20ac0.70 game, the aesthetic is nice, the music is repetitive but energetic, I guess it's fine for a coffee-break.. No. Bad. For a game that seems to require extremely precise movement, when you tap forward of back you jump about a player character length. Also, don't die before the first save point - the game locks up and you have to restart it. Hard games can be fine, especially challening platformers, but they have to be fair. Accurate hitboxes and precise movement. This game doesn't have either.Graphics look like they are straight from the original Gameboy, which isn't a compliment. They aren't as smooth as Donkey Kong was back in the day.It does have a funky soundtrack though!. I don't typically dig on platformers, as my skill is 100% gone from the old Mario days.And I won't say this game is unique, although I don't recall any other platformers that require such precise movement at such high speed. As simple as the controls are, it's pretty difficult to master the movement needed to beat most levels. I'd attribute that more to the fact that you can't see the ground\/ceiling in most levels unless you're on the ground\/ceiling.As the description says, the game is indeed retro. You play some Arthur Fonsarelli looking cool cat with an eternal cigarette in his mouth. As I played the game I just kept thinking of Comfort Eagle. "His cigarette is burning but he never seems to ash." The graphics are directly out of the Gameboy era, with the same limited color scheme as an old Pokemon or Wario or Tetris or Zelda game, etc. I have to agree with the other reviewer - the hitboxes seem to be \u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665, as you will die if you even get remotely near one of the gigantic spikes or other obstacles, but it doesn't make the game broken - just more challenging.I had one issue with the game where I did indeed die on the first level, and the game froze so I had to reopen it, but after that I died again on the first level and the respawn worked fine. After that no issues at all. For the time being I had to give up on the game after about the 6th level, as I got tired of repeatedly dying, but it's certainly challenging enough to be fun. And the soundtrack is pretty good - it also does a good job with the "retro" feel.The game is worth more than a dollar and it's 60 cents right now so it's worth checking out if you're needing a retro platformer.. No. Bad. For a game that seems to require extremely precise movement, when you tap forward of back you jump about a player character length. Also, don't die before the first save point - the game locks up and you have to restart it. Hard games can be fine, especially challening platformers, but they have to be fair. Accurate hitboxes and precise movement. This game doesn't have either.Graphics look like they are straight from the original Gameboy, which isn't a compliment. They aren't as smooth as Donkey Kong was back in the day.It does have a funky soundtrack though!. Overall this game is terribly made, the hitbox is infuriating at times but challenging in a way that makes you feel extremely satisfied once you make it to the next save area. The music can be very annoying at times to the point of where i've had to turn off my volume to not throw my keyboard on the wall. The level design is very cleverly made taht makes you remember what you have to do to get to the next part of the level. In my opinion this game is worth the dollar that it is. I bought this game on sale for $.62. Overall is it a masterpiece, no. But is it worth a dollar, Yes.. Overall this game is terribly made, the hitbox is infuriating at times but challenging in a way that makes you feel extremely satisfied once you make it to the next save area. The music can be very annoying at times to the point of where i've had to turn off my volume to not throw my keyboard on the wall. The level design is very cleverly made taht makes you remember what you have to do to get to the next part of the level. In my opinion this game is worth the dollar that it is. I bought this game on sale for $.62. Overall is it a masterpiece, no. But is it worth a dollar, Yes.. I agree with the other reviewers, the controls aren't precise enough. The jump mechanic feels good though, your character has weight. It takes its cues from VVVVV but that's ok AFAIC.Sadly, the game wants to be a fast-paced platformer, but it kills its own rythm with clumsy obstacle placement, requiring you to slow down and lose momentum often ("often" as in I played the game like 6mn and it happened to me four times). Also, this game has fake branching paths: you think you can either jump down a pit or exit right, and both paths drop you in the same spot. [EDIT: later on there are actual branching paths within levels. The level design is quite inventive beyond the first few levels]Still, it's a \u20ac0.70 game, the aesthetic is nice, the music is repetitive but energetic, I guess it's fine for a coffee-break.. Overall this game is terribly made, the hitbox is infuriating at times but challenging in a way that makes you feel extremely satisfied once you make it to the next save area. The music can be very annoying at times to the point of where i've had to turn off my volume to not throw my keyboard on the wall. The level design is very cleverly made taht makes you remember what you have to do to get to the next part of the level. In my opinion this game is worth the dollar that it is. I bought this game on sale for $.62. Overall is it a masterpiece, no. But is it worth a dollar, Yes.

 
 
 

Recent Posts

See All

Comments


Contact

Representation

Commercial Agent

Magnum - Steven Macfee

Email - info@mysite.com

Tel - 123-456-7890

  • White Facebook Icon
  • White Twitter Icon
  • White Instagram Icon
  • White YouTube Icon

Manager

Bruce Robertson

Email - info@mysite.com

Tel - 123-456-7890

SF Agent

Pinnacle - Nathan Kelly

Email - info@mysite.com

Tel - 123-456-7890

© 2023 by Daniel Martinez. Proudly created with Wix.com

bottom of page